Triple Pack Xbox Live Arcade Compilation XBOX360
May 5, 2011 Xbox
Triple Pack: Xbox Live Arcade Compilation
Year: 2011 | Developer: Twisted Pixel Games, RedLynx, PLAYDEAD | Publisher: Microsoft | XBOX360 | English | 7.30 GB
Genre: ArcadeAbout the Game: In this collection includes the following games: ‘Splosion Man, Trials HD, LIMBO.
1. ‘Splosion Man
SplosionMan – platformer with puzzle elements. We can blow up three times, thenhave to wait, so to speak, a recharge. Each explosion launches us intothe air, so that actually in front of us play with a little-a lot oftriple jumps. We can also bounce off walls, and this built a large partof the game mechanics. Despite the fact that ‘Splosion Man firstplatformer, sometimes we have to think.
2. Trials HD
Trials HD- this is racing sports bikes, with an emphasis on the physical model,in which the player is invited to the track motocross bike and it doesnot minimize the rider’s neck has shifted to the console and hasacquired a modern and beautiful graphics. The game features 50 tracksand two game modes: Race Mode is punctuated by the balance, skills andmanagement skills, as the player will have to undergo all sorts ofobstacles to the full tracks. Skill Mode offers players the tricksraces, punctuated by explosions, all sorts of accidents. Designer levelallows gamers to create, share with others and to download free tracks.Also, as you progress through the game and the set of points will beopened new models of motorcycles, which in turn can be upgraded.
Limbo- Atmospheric Black game, which appeared in the Xbox Live Arcade underthe auspices of the Summer of Arcade this Wednesday – it looks great.Each screenshot will tell you this, but playing the game, you’re in thisfor yourself. Developer Playdead demonstrate their aestheticism – like asurly Eastern European cartoon through the misted glass – with aspecial beauty and permanence. However, the true reason for the successof the game – this is a departure from an emphasis solely on theschedule. True ingenuity thrives in the restrictions, and Limbo strictand unforgiving in their own constructed barriers. There were no color,no dialogue, at least the music, no splash, no scale health, nothingmore. But we can not just hang limitations and expect out of itsomething tremendous. Dropping the unnecessary need to use what was leftwith a maximum persuasiveness. And it achieves this Limbo. The gameseemed a step away from the glare of visual and aural debris towards theestablishment of other feelings: a sense of magic, or, say, empathy andvulnerability.
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